
Supergiant had more opportunities to somehow "play around" with his character and make it more interesting.

Theseus was left in the game and became one of the bosses for Zagreus. Since then, Hades' development went a lot faster than before. Almost immediately, his pitch was approved by almost everyone in Supergiant Games, and somehow it all came together by itself.

The developers quickly found out that in ancient Greek mythology, there are not many stories dedicated specifically to Hades and his underworld, leaving a lot of space for interpretation. And when they added some fresh character traits and details, “he just doesn’t really feel like Theseus anymore.”Ĭreative director Greg Kasavin suggested changing the main character of the game completely. Theseus himself didn't seem to be a very interesting character, and because of him, the game seemed too gloomy and tiresome. But as soon as the developers started to shape him as a protagonist, he got very common. While the team was speculating about what the game would be, Theseus was a curious option.
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As this concept may sound like a win for a roguelike game, the team never managed to crack the idea and make something really interesting out of it. The game was called Minos at the early stages of development, and some concepts for Theseus design iterations were presented.

In the beginning, the team at Supergiant Games decideed to go with the concept of Theseus as a protagonist, who is trying to escape the ever-changing labyrinth. Supergiant co-founder Amir Rao has shared an interesting backstory for Hades, The Verge reported. Related: Noclip Releases Last Episode Of Behind-The-Scenes Hades Documentary With Supergiant Games
